Russ Pirozek, Fanbase Press Contributor

Russ Pirozek, Fanbase Press Contributor

As the end of this arc approaches, it's time for the bleakness of Die to meet the epic fantasy battles of past entries into the genre. With the battle on the border between Eternal Prussia and Angria now in full swing, it's up to Ash, Izzy, and their armies to win the day, despite the obvious challenges that come with full-scale warfare.

If series like Undiscovered Country reflect the times we are living in politically, The Clock reflects one of the other major aspects that is currently impacting life: outbreak. This series focuses on something that hits so close to home it might as well be standing next to you, airhorn blaring: an outbreak of an incredibly lethal form of cancer is making its way through the world, with researchers and scientists unable to find a cause or a cure. This outbreak has taken many lives and threatens so many more. One of the many lives taken is the spouse of a top researcher of this outbreak, and her death sends shockwaves as one of the brightest minds in the world is now so deeply affected by this outbreak that it threatens to completely derail the ability to fight whatever it is.

It's a new issue and a new zone as we get to see what the second of the thirteen distinct zones of the new United States of America is really like. Gone are the desert nightmares of Destiny, and in is the technological perfection that is Unity. Our intrepid group has escaped the clutches of the Destiny Man and made their way into the next zone, one that eschews the plains for the beloved landscapes of the Northwest, and with it the return of a familiar face.

With the last issue of Sex Criminals set to hit shelves in the coming weeks, it feels fitting that the team of Matt Fraction and Chip Zdarsky would use the penultimate issue to dig deep into the backstory of the incredibly popular ancillary character, Sexual Gary. This dynamo has graced several backgrounds, and his mention has been whispers inside the pages of the book, but never before have we really gotten the full weight of Gary's life and history. But no more! Now, we get Gary in all of his glory, getting to see what makes him such a special character that has entered the hearts of all the fans of this series.

Now entering the third part of the new arc, Die continues to go headlong into some very interesting territory, as the party is split both finding a way to restore a lost child and trying to prevent the merging and likely destruction of both the world of Die and the real world, which seems like it might be a bad thing. With Ash having a very interesting and potentially dangerous conversation with a version of famed author HG Wells, the group of Chuck, Matt, and Angela take a trip to see some beings that could potentially assist Angela with returning her daughter to life, after being trapped inside the world of Die and becoming a member of the Fallen. It's complex times in a complex world, as the group plays a complex game of trying to escape the world of Die while also trying to save it.

Life is a complicated thing. There are all sorts of obstacles that can get in the way, especially in tight-knit social circles. Growing up, the people around you are your family, whether they are related or not. And when you're also close with your family, it makes things even more of a potential issue. This is the conceit of Getting It Together, the newest series from Omar Spahi and Sina Grace. It follows the story of Jack, a young man with his own life struggles, also dealing with an ever-growing situation between those he really cares about. Anyone who has grown up with a close social group can recognize the situation: After a conversation about their relationship and the actions following that conversation get complicated, Sam and his girlfriend Lauren have a bit of a falling out. Given that Jack is not only Sam's best friend, but Lauren's brother, everything gets a bit out of hand as Jack tries to play the middle and help both of them, as well as live his own life.

Well, this is it. One final issue of the smash success that is Sex Criminals... Other than the issue after this and the special issue that comes in between. But other than that, this is the last one. While the series has, and will continue to be, a ridiculously fun adventure about people who have sex and stop time, the series has managed to become one of the most emotionally resonant books in recent years, thanks to the heart and bravery that the series' creators have poured into it. This series is somehow both sophomoric and sophisticated, and it shows in this last issue as we see Suzy finally come to terms with everything that has happened to her over the last 29 issues, as well as wrap up everything that has been put in her and Jon's path.

It's a new arc and a new zone for the conglomerate of explorers that have made their way into the isolated lands of the United States of America. From inside the wall, our team has faced many dangers, seen new creatures, and a land unlike any other. After the United States went dark, cutting itself off from the rest of the world, the country has become unrecognizable to those who weren't inside when the isolation began. During their trek through the first portion of “The Spiral,” the expedition group faced down the Mad Max-like wastes of the Destiny Man and his bloodthirsty crew and managed to barely escape with their lives. Now, the team finds themselves in the second zone of the new United States, Zone Unity. While we've barely scratched the surface of what Unity has to offer our protagonists, it looks much different from the barren lands of Destiny, and potentially even more treacherous.

Years ago, our adventuring party were kids trapped in a fantasy world after playing a game with their friends. They escaped, only to have to return as adults as part of a rescue mission. During their second stint, things have been a bit up and down for our heroes, with the party split and each doing something equally dangerous. With one side of the party ruling the land of Angria and the rest traveling to help one of their own, the world of Die has gotten more dangerous, as well as more complex.

It's the end of the first arc of the stellar new series from creators Scott Snyder, Charles Soule, and Giuseppe Camuncoli, Undiscovered Country. With the group splintered and under pursuit from the deranged Destiny Man, Charlotte, Daniel, and Uncle Sam have found their way towards the exit of Destiny Man's zone, looking to walk deeper through the Spiral and find out the secrets of this new America. Since they closed their borders, the United States has been an enigma, with new territories emerging led like small fiefdoms controlled by some rather unsavory characters. Despite this, the team has soldiered on, attempting to uncover the cure for a devastating virus inside the sealed walls of America.

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