Carl Wilson, Fanbase Press Guest Contributor

Carl Wilson, Fanbase Press Guest Contributor

While the movie Alien was released in 1979, the first video game adaptation of the science-fiction horror experience came three years later with Alien for the Atari 2600 home console in 1982. Developed and published by Fox Video Games, a subsidiary to 20th Century Fox, the game can be described in generous terms as being within the “Maze Chase” genre, or in more accurate terms as a “Pac-Man clone.” Alien does not feature power-pellets or ghosts, but it does feature a Flame Thrower. I sense your tracking device is pinging with questions, so it might be best if you read the narrative set-up from the back-of-the-box first:    

As Halloween is fast approaching, the Fanbase Press staff and contributors decided that there was no better way to celebrate this horrifically haunting holiday than by sharing our favorite scary stories! Be they movies, TV shows, video games, novels, or any other form of entertainment, members of the Fanbase Press crew will be sharing their “scariest” stories each day leading up to Halloween. We hope that you will enjoy this sneak peek into the terrors that frighten Fanbase Press!

“Fundamental Comics,” a monthly editorial series that introduces readers to comics, graphic novels, and manga that have been impactful to the sequential art medium and the comic book industry on a foundational level.  Each month, a new essay will examine a familiar or less-known title through an in-depth analysis, exploring the history of the title, significant themes, and context for the title’s popularity since it was first released.

Love is in the air at Fanbase Press! In this magical month of romance and enchantment, the Fanbase Press Staff and Contributors decided to stop and smell the roses. Throughout the week of Valentine’s Day, a few members of the Fanbase Press crew will be sharing their personal love letters to the areas of geekdom they adore the most.

“Fundamental Comics,” a monthly editorial series that introduces readers to comics, graphic novels, and manga that have been impactful to the sequential art medium and the comic book industry on a foundational level.  Each month, a new essay will examine a familiar or less-known title through an in-depth analysis, exploring the history of the title, significant themes, and context for the title’s popularity since it was first released.

“Fundament Comics,” a monthly editorial series that introduces readers to comics, graphic novels, and manga that have been impactful to the sequential art medium and the comic book industry on a foundational level.  Each month, a new essay will examine a familiar or lesser-known title through an in-depth analysis, exploring the history of the title, significant themes, and context for the title’s popularity since it was first released.

The 1979 story of Alien begins with a quote from Joseph Conrad. Not the mining ship Nostromo, named after one of Conrad’s novels, but the other direct quote, from his Heart of Darkness: “We live as we dream – alone.” Then, we see the unmistakable Alien title font: an H. R. Giger-inspired melange of indeterminate limbs, gnashing teeth, curvaceous techno-pipes, and shadowy apertures. This is followed by the omniscient narrator offering in fragments that “It starts with a ship… The ship… And the silence… Then… …The silence ends…” The USCSS Nostromo whirs into life through a series of repetitive clicks and concussive binary metres; the fateful crew wake up for the last time. Chattering, clattering, and complaining about full shares.

With the full force of both Marvel and DC movie campaigns raging with their spectacular, firework-laced steam, comic book women have been more prominent on cinema screens in 2017 than ever before, showing that they are "wanted, needed, and can be successful."

If the Hollywood sci-fi movies of 2017 have one unifying special effect that will come to epitomize the collective output of the year, it won’t be disk-shaped space ships, plastic actors reincarnated from the uncanny valley, or unending dustscapes of an orange-tinted future; it would be the damp-squib of disappointment.

In the comparatively short period of 25 years that Dr. Harleen Quinzel has been dressing a certain way, following a certain guy, and calling herself Harley Quinn, her relationship with video games has been complicated. Within the pages of Detective Comics #23.2, for example, Harley Quinn distributes hundreds of "Aceboy" hand-held game consoles to all the boys and girls. These over-joyed boys and girls are then obliterated when their video game systems explode. Here, with wide-eyes, I would like to gently back off and shift my focus away from that one reprehensible scene of carnage to concentrate on Harley's representation within video games, where we will see how she has evolved during a Classic phase, appearing in the fold whenever an animated series or newly released product-line commanded her presence, through to the more mature games in which Harley's narrative arc transitions from villainess to anti-hero via nurse's uniforms and wedding cake.     

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