Jodi Scaife, Fanbase Press Social Media Strategist

Jodi Scaife, Fanbase Press Social Media Strategist

Mid-30s geek type with a houseful of pets, books, DVDs, CDs, and manga

Issue #2 of Geek-Girl left Summer getting pummeled by one of Maine’s resident baddies after Ruby reclaimed the power-up glasses.  A streak of good luck brings Neon Girl to her rescue, but Summer has to accept that while she didn’t do any major harm with the glasses, she’s a danger to herself without them if she fights crime. Meanwhile, Ruby allows her old friends to entice her back into their circle with a party and drinks at a local bar, but it just can’t stay quiet when the original Geek-Girl is back on the town!

  

Ungent Draaf, the Grashardi ambassador to the Dralein, expected his assignment to be exceptionally ordinary.  He’d make a few agreements with the locals, explore the new planet to discover the interests, and just hope that the Terran Protectorate wasn’t on his heels trying to broker disadvantageous power deals with the native species; however, the middle-aged crustacean life form finds himself assigned a role in a centuries-old conflict between creators and created that threatens to destroy everything he knows and perhaps the known universe.

In Issue #6 of Monster Matador, Ramon learned of a chupacabra threatening the town of his new-found compatriots.  In Issue #7, armed with his sword, bullfighter’s uniform, and fierce faith, he works to eliminate the menace only to have his daughter and her friends get threatened by the terrifying beast.  Will our Matador arrive in time? Can a French cook with a litany of insults and a meat cleaver be a hero? Then, Issue #8 faces the harsh reality of Ramon and Adelita’s nomadic lifestyle: When a new threat arises, the Matador must face it, so they cannot bond too closely to one place; however, travel in a post-apocalyptic world gets dicey, so our father-daughter team must head into a seedy outpost to plead with an aging, antagonistic pilot for transport to the next threat.

In 2015 I reviewed the first two issues of Monster Matador, an independent comic about a bullfighter turned monster slayer in a post-apocalyptic world which introduced Ramon as the titular matador.  Now, after a lengthy hiatus, the creator has produced a trade paperback and a sixth single issue is on the horizon to continue the story of a brave man with little other than a bullfighting sword, a cape, and immense faith in the divine to aid him in protecting humanity from the creatures that threaten it.

Summer couldn’t be happier that her best friend and original Geek-Girl, Ruby, has come out of her coma, but she can’t turn over her responsibilities as Maine’s superheroine so easily.  Ruby’s family doesn’t want her risking her life as Geek-Girl, and they seem to hold Summer entirely responsible for the whole fiasco.  Meanwhile, a new team of supervillains are trying to make their mark on Maine’s villainy scene while a few old faces also think Ruby’s awakening heralds another grudge match for fun and profit!

    

At the end of the Geek-Girl mini-series with Ruby Kaye, both she and Lightning Storm (a powerful nemesis) were down for the count.  Ruby partially succeeded, since her foe wasn’t able to continue her rampage across Maine, but she’s in the hospital in a coma with an unclear recovery.  Who will pick up the superhero mantle and keep the Pine Tree state safe?  Find out in the first volume of the latest Geek-Girl comic!

Thomas “Awkward” Dante lives a life that very few people would envy. The disgraced fire elemental spends his days drinking alcohol laced with magic and trying to fly under the radar of the mystical powers that be.  A murder covered up with fire at Awkward’s home bar, the Lost and Found, throws him back into the world of supernatural sleuthing, and he’ll have to use every bit of his knowledge of Mystixology (the art of casting spells with booze) to stay out of the clutches of the multiple groups who want to make him person of interest number one.

Did you miss the Geek-Girl mini-series but are intrigued by the idea of a self-involved college girl turned superhero who protects Maine from an electricity prone baddy?  Have you heard rumors of a full-length Geek-Girl run but need a refresher on the first four issues?  Not to fear! Creator Sam Johnson has brought the team back together with a 14-page introduction/recap to the story to celebrate Free Comic Book Day!

Penny White is embarking on a new phase in her life: With her wedding to Peter looms on the horizon, Lloegyr sends a vampire curate to her parish, and her various charges begin growing up and moving beyond complete dependence; however, the whiskey-loving reverend struggles with her increasingly strained religious convictions, plus the more practical tasks of keeping Lloegyr’s residents from crossing through the thin places into her backyard. (A manticore finds her weeds quite enticing.) When Sue Harkness requests her help in investigating the migration of vampires into England, Penny jumps at the opportunity to deal with a problem that doesn’t affect her personal life. But, will the answers she finds serve as another reminder of how cruel the world can be and how heartfelt beliefs can’t provide complete protection?

Scott Larson’s Visitations #3: Mayhem at the Levee displays a slightly different storytelling style than his first two explorations into the ghostly history of Chicago.  A mysterious woman known only as The Aviator receives a visitor who asks her to use the mysterious book, The True Annals of Chicago: The Victoria Era, to look into a tale from the city’s sordid past, when debauchery was confined to a region known as The Levee.

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