“A true victory is to make your enemy see they were wrong to oppose you in the first place. To force them to acknowledge your greatness.”
If you want to understand Dukat (and I’ve taken to eliminating his rank, because at this point, he’s the de facto leader of the Cardassian government, and after this point he doesn’t really have a rank at all), the key is that quote right there. That explains pretty much every single action our favorite Space Hitler has taken since the beginning of the series, stretching into the backstory revealed in flashback episodes. His need to not only be right, but be acknowledged for it, makes Dukat a weirdly prescient creation, or else the rise of social media has made people like him far more visible.
“When I go home, it will be to Bajor.”
-- Captain Benjamin Sisko
Long-time viewers were probably disturbed a bit by Odo’s abrupt turn to evil last week. I know it disturbed me back when I was originally watching the show. Though Garak was my favorite character overall, Odo was always up there with Kira as my favorite among the regulars. So, to watch this man, who has never been anything but a paragon of justice, suddenly turn to tacitly supporting the Dominion’s tyrannical rule and condemning poor Rom to the firing squad was disturbing.
“I tried. I tried my best to run my establishment under this occupation. But, you know what? It’s no fun. I don’t like Cardassians. They’re mean and arrogant. And I can’t stand the Jem’Hadar. They’re creepy. They just stand there like statues, staring at you. That’s it. I don’t want to spend the rest of my life doing business with these people. I want the Federation back. I want to sell root beer again!”
As a young fan, I used to be frustrated about the lack of really alien-aliens on Star Trek. Oh sure, occasionally you’d get something like the black slime guy who killed Tasha Yar, or a good Janusian Horta, but nine times out of ten, you’re just seeing some guy with slightly different forehead ridges. They even stopped painting their guest stars bold colors, so we don’t get creations like Orions or Andorians. Of course, the reality is, they only have so much money and so much time to get actors into complicated prosthetics. At the end of the day, Star Trek aliens are mostly going to be roughly humanoid for purely practical reasons.
“I will teach you what you need to know to be a warrior, and you will teach me what I need to know to be a father.”
-- Lt. Commander Worf
Giving a character family is always a tricky proposition. On one hand, it anchors them to reality, making them relatable to the large swaths of the viewing audience who have families. On the other, it saddles you with a bunch of ancillary characters who, by definition, don’t do a whole lot for your narrative. If their purpose is to contrast with the major character’s crazy life, a.k.a. The Skyler White Dilemma, they have to be boring to serve a purpose in the story. If they’re too focused on the major character, it feels like they have no lives of their own. And let’s be honest, who needs a stinking kid on your show?
“There are rules, Garak, even in a war!”
“Correction. Humans have rules in war. Rules that make victory a little harder to achieve, in my opinion.”
-- O’Brien and Garak
The idea that there are rules during war is pretty ridiculous, if you get right down to it, especially once war graduated into the relatively modern ideal of industrialized slaughter ushered in by the American Civil War. The thing is, we kind of need rules, or every war would instantly turn into competing attempts at genocide. If there’s one thing most people can agree on in principle, it’s that genocides should be avoided as much as possible.
“Permanent documentation file, Dukat, S.G. Each day brings reports of new victories. The war continues to go well. The enemy is retreating on all fronts. It’s only a matter of time before the Federation collapses and Earth becomes another conquered planet under Dominion rule. All in all, it’s a good time for Cardassia... and the Dominion.”
If you go back to my earliest entries in this series, you’re going to see a lot of handwringing. A lot of me apologizing for a series that is, to put it as charitably as possible, is trying to find its voice. Whenever I recommend the show to people, I always tell them to skip vast swaths of the first season and significant chunks of the second in order to get to the good stuff. After all, as I say many times, it takes a lot of time for DS9 to become the show that it is remembered as being: dark, serialized, and driven by the kind of action that until that time had been confined to the movies. Well, with this episode, the sixth season opener, “A Time to Stand,” DS9 is finally that show.
“When I first took command of this post, all I wanted was to be somewhere else. Anywhere but here. But now, five years later, this has become my home, and you have become my family. And leaving this station, leaving you, is one of the hardest things I’ve ever had to do...I promise, I will not rest until I stand with you again, here. In this place where I belong.”
-- Captain Benjamin Sisko
The cliffhanger is one of the great tricks of writing. Essentially, you set something up, preferably an unsolvable situation, and that propels the audience to seek out the next installment. They have to in order to know how it comes out. Most long-form art, whether it’s comics, novels, or serialized television, like to finish out issues, chapters, or episodes with some kind of twist or revelation that functions in much the same way. It’s not always the best tactic from the perspective of the writers, though.
“Even in the darkest moments, you can always find something that’ll make you smile.”
-- Captain Benjamin Sisko
By this point in the series, the writing was on the wall. The Federation and the Dominion were going to go to war. The writers even spent some time beforehand clearing the slate for the blow up. Sure, they still had about 52 hours to fill, and some of that would be weird one-offs (that feel even stranger in the midst of the Dominion War storyline), but it was time to get the main plot going. Because seasons are best finished out on a cliffhanger, the logical time to kick off the war would be to close out the stellar season five.
“Lately, I’ve noticed that everyone seems to trust me. It’s quite unnerving. I’m still getting used to it. Next thing I know, people are going to be inviting me to their homes for dinner.”
“Well, if it makes you feel any better, I promise I will never have you over.”
“I appreciate that, Chief.”
-- Garak and O’Brien
Let’s pretend you’re being forced to fight a member of the DS9 crew. Not sure why this is happening, it just is. In the usual Star Trek scenario, it would be Q forcing some kind of gladiatorial match to prove something about human nature, but he’s been scared of Sisko ever since the Emissary knocked him on his omnipotent ass. So, it’s one of those thought experiments. The point is, who are you going to pick?
“If you can’t have victory, sometimes, you just have to settle for revenge.”
-- Michael Eddington
In the old days, it was an unspoken rule that television series lasted seven years. Oh sure, there were outliers. Gunsmoke lasted from the invention of the television until the eventual heat death of the universe. But for the most part, there were two milestones. The first was 100 episodes, which was the syndication barrier, ensuring that any show that made it would continue to be a cash cow long after its cancellation. The second was that seventh season, when a beloved institution would take its graceful bow and exit the stage.