I will preface the rest of this by saying I think Cullen Bunn is one of the best writers in the comic book industry today. With every book he takes on a unique voice while playing to all of his strengths - every strength you could ask for as a writer: world building, character development, strong dialogue, charismatic characters, as well as internal and external conflict. If you want a crash course in how to effectively write amazing genre pieces across the board, give Bunn’s comic books a try.
The Sixth Gun is first and foremost an adventure story akin to Indian Jones or Pirates of the Caribbean, only it takes place in the old west and deals with magic guns. Each gun imbues the holder of that gun with special powers. Drake Sinclair is the anti-hero trying to track down the biggest and baddest of these guns before it falls into the wrong hands. Meanwhile, the person who has said gun is attacked and killed, and the weapon ends up in the hands of his daughter, Becky, a capable gunslinger herself. But, she has no idea what she’s fallen into, as an evil Confederate general is stepping back from the grave to claim his prized possession with his minions at his side.
The stakes are high almost immediately, the gun play is fun, and the set pieces are even more fun. Drake Sinclair takes his place alongside some of the great roguish, morally ambiguous characters in fiction that are forced to set aside their own selfish desires to do the right thing.
Brian Hurtt as illustrator and letterer kills it, giving us viscerally enjoyable action scenes and character designs that are exquisitely over the top.
If you want a great time, pony up and grab this wonderful trade paperback.