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Well, Mal and the Serenity crew did it, pulling off a major upset against Blue Sun, and they even got away with it… well, almost. In their moment of triumph, they suddenly find themselves in a ship with no power and a fatal crash that seems imminent…

Merry Christmas! It’s that magical time again, full of candy canes, presents, and…crying snowmen? Great Morrison and Dan Mora’s Klaus: The Life & Times of Santa Claus published by BOOM! Studios returns for a third outing. This hardcover book includes two stories: "Klaus and the Crying Snowman" and "Klaus and the Life and Times of Joe Christmas," both vastly different from each other.

Another day, another adventure stuck in an RPG hellscape for our merry traveling party. Though split, things in Die are getting more and more complex as the group attempts to find a way to exit the world for the second time. Well, most of them are attempting to find a way out at least. With Ash and Izzy fighting for the fate of Angria, the rest of the party is doing kind of the opposite, looking to end Ash's reign on the throne. It's during this that we find the ultimate motivation for the world of Die: what brought these five adventurers (and Sol, who remained inside) back to this world. This series continues to really push the pace, adding more and more complications to the world, its players, and the NPCs that inhabit the game.

The world of Barbalien from the Black Hammer series is a treacherous one, and I’m not talking about the hostile planet of Mars where Barbalien’s warrior alien race is from. I’m talking about Earth, circa the 1980s when being gay was a death sentence to many.

With a plan set in motion, the whole crew gears up for some Big Damn Hero-ing while trying not to kill millions while they’re at it. If they succeed, they would take down all of the robo-cops wearing Mal’s face. If they fail… well, there are so many ways for things to go belly-up, ain’t there?

Quick recap: In trying to figure out Mary/Elaine/Nimue’s MO, the gang ends up in a pub filled with some neo-Nazi types. Before the “England for the English” crowd did any permanent damage to our intrepid hero, they’re interrupted by yet another story: the titular Green Knight from “Sir Gawain and the Green Knight.”

I love punk music. I love the punk attitude, but I am in no way punk. A person would never in their right mind point at me and say, “That dude is punk.” I don’t even know if punks use the term, “dude.” I love stories about punk characters. In Home Sick Pilots, we meet a group of three high school friends who are a punk band. They are called HOME SICK PILOTS! Their nemesis is another punk band called the Nuclear Bastards, with a couple more band members. Yes, our heroes are outnumbered, and, yes, they go to one of Nuclear Bastard’s concerts at an empty bowling alley that’s packed.

It dawned on me after reading issue 2 of Crossover who Donny Cates was. In one of the ads on the very last page, they advertise his book, Buzz Kill, which I had read upon its release and thought it was incredible. If I had kept his name ingrained in my head, I would have picked up everything he had written as he went along. Thankfully, his name is now synonymous with two series that I love, the second being the one that I’m currently writing about.

Adventureman gives a modern perspective to the adventure stories that were popular in the pulp novels of the ‘20s, the film serials of the ‘30s, and the radio dramas of the ‘40s. There are colorful characters, dastardly villains, and a whole world of possibilities. In short, it’s the sort of comic that’s right up my alley.

Would you like to learn how to have a career in comics? Contour draw? Draw likenesses? How about how to talk to a celebrity? Eat spicy food? Herd cats? Train your doppelgänger? Do you enjoy silly, but yet super creative, comics by a score of different comic creators like Gail Simone, Gene Ha, Jill Thompson, and Mark Buckingham? If so, then Hey, Amateur published by IDW is definitely worth a look.

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