Working at a flea market in South Pasadena, Anna is an artist who specializes in making adorable stuffed dragons. Robert, who clearly has a thing for her, has the booth next door where he sells cool-looking armor and swords. When Anna decides to take a break, she discovers another vendor who sells some of the most beautiful material she has ever seen. Thinking the material is too expensive, the vendor agrees to give her the luminescent fabric as long as Anna promises to not only make dragons out of them, but to insert a piece of brimstone within each one. With the help of her friend, Mae, Anna makes good on her promise but wakes up the next morning to a brood of living, fire-breathing baby dragons! Little does she know that the vendor, Kalsaru, who sold her the fabric is more than she lets on . . . as is her neighbor, Robert. Will they come to her aid or try to take the dragons she has grown to love away from her? As with all magic, there is a price to be paid.
I started scrolling through the PDF reviewer’s copy of The Last Ronin, the new Teenage Mutant Ninja Turtles tale from the dynamic duo of my youth, Eastman and Laird. “These are amazing alternate covers,” I thought to myself. I continued to scroll, “Oh, wow, more!”… I continued to scroll… and scroll… and scroll… just as Pee Wee Herman kept knitting and knitting and knitting. There are 71 retail covers for The Last Ronan. SEVENTY-ONE! All beautiful. All showing a scarred, broken, and aged mutant turtle armed to the hilt with all four of the brothers’ weapons - katana, nunchucks, staff, and sai - and wearing a black mask around his eyes.
I've been playing Dungeons & Dragons for over twenty years, and during that time, I've seen all manner of ways to heighten the immersion of the hobby, be it fully ensconcing yourself in foam armor and heading out into the woods for a weekend, skillfully crafting ancient-looking maps and scrolls with tea and patience, or referring to each party member as only their character's name throughout the entire night. One thing that always breaks the immersion is when you reach for your Funyuns and Mountain Dew (unless you're in the Mad Mage's cells...then anything's fair game), or dipping E.L. Fudge cookies in red wine (The author does not admit to being party to this behavior, but heartily recommends against in the in strongest terms.), or just annihilating the sleeve of Oatmeal Pies. Well, friends, some great minds in gaming have taken the next logical step in game session food immersion and created a cookbook full of dishes from the most famous of the Realms in the D&D canon, including Greyhawk, Eberron, Faerun, and Krynn. Steeped in the countless tomes of lore and the rich history of the world's best-known role-playing game, there has been a lot of love poured into making this book a recipe for not only gastronomic experimentation, but camaraderie and shared experiences, as well.
Back on Sampson, Iffy and Andy are introduced to a small human population that has survived right under the noses of Mother and her minions. Iffy figures out why pretty quickly which is annoying to the village elders, yet timely. Meanwhile, Mila, Telsa, and the crew have made it to Phages where Mila is attacked by the “ghosts” who are really gas-based life forms, but they are in for a surprise. Quon has survived and become part of the machine-world. Surprised to see a Bandit who has been damaged, he offers to repair the small, affable robot, hoping it might lead them to finding the Descenders. What happens next is pretty cool.
Skipping thirty-nine issues into the future, we finally get to see how the story we've been following for all of these years ends. With the release of the final issue of the Sex Criminals series, everything that has been established in the first thirty installments is resolved in some way, with the realization that, sometimes, things don't work out how you expected, but it can still be pretty good.
Wynd #5 brought tears to my eyes. Good tears, hopeful tears. Wynd is a character that has grown up believing he has been cursed with magic, having nightmares that portend his changing into a monster that everyone will fear. He has been taught this, because people have been taught to hate and fear magical creatures. The king has magical creatures killed on sight, and his hunter, the Bandaged Man, is the best there is at killing them. He can sniff out magic, and he is relentless.
Now, Wynd has been whisked away on an adventure, joining the king’s son, the son of the royal gardner who Wynd has a crush on, and his best friend, leaving the relative safety of Pipetown with the Bandaged Man hot on their heels.
Quick recap time: Team Angel has lost Fred to Baphomet and Wolfram and Hart, and now possibly Gunn, too. While investigating a rash of brutal murders, they encountered their latest ally/enemy, a teenage werewolf named Oz. Meanwhile, Fred’s meatsuit is now under the control of Baphomet, but she’s not fully given up control just yet…
When I finished Jeff Lemire’s Black Hammer what seems like forever ago (but not so long ago), I was left with something nagging at me. The story was brought to a conclusion, a sort of melancholy middle ground, but it didn’t feel complete. Over the last year, Lemire has continued tapdancing around the Black Hammer universe, bringing new characters into the fray, dealing with the same characters in the near past or distant future. It has been a remarkable world building experience, especially with all the amazing talent he’s brought on to help create this world. To what end, has been the question. Where is all of this leading? Why spend all of this time on these stories - just for a laugh, to cash in? Obviously not, Lemire isn’t a cynical creator. He’s a genuine writing talent. So, then, to what end?
In 1988, comic book fans were given an unprecedented choice. DC Comics released a four-part comic book series revolving around Batman and then-Robin Jason Todd titled A Death in the Family. At the end of issue #427, readers found Jason Todd bloodied, beaten up, and left for dead by the Joker. They then had a choice to make: let Jason live or kill him. Two 1-900 numbers were in the back of the comic for readers to call in and cast their vote.