Imagine being in a world where everyone around you is special and extraordinary, but you’re the odd one out for being ordinary. That’s what’s happening to Princess Basil, the seventh daughter of a king and queen who was blessed with being ordinary while her sisters were blessed with beauty, humor, and other special talents. Extraordinary, written and drawn by Cassie Anderson, is a story about a girl who isn’t “normal” and who seeks adventure, looking for purpose.
Quick recap: The Sundog crew is on the run, not just from the Lux Corp., but also the Renunciation, because of information they inadvertently uncovered about the secret relationship between the two organizations. Oh, and Vess, an Initiate of the Renunciation is onboard with corroborating information. Things aren’t looking all too great for the motley crew.
I spent the last hour catching up on Brian Wood’s Aliens saga, reading from Aliens: Defiance Volume 2 through Aliens: Resistance and now the first issue of Aliens: Rescue.
William Gibson’s Alien 3 answers a question I've had since I first saw Alien 3 on a dusty VHS. Alien and Aliens make up one of the greatest duologies of science fiction, but the original Alien 3 revealed the cracks in a franchise that has subsequently teetered between greatness and schlock. A few months ago, I learned that William Gibson had been called to write the screenplay in early drafts but was quickly dispatched from the project. His script was later revived and converted into the graphic novel we have today. I picked up this new (or old) iteration of Alien 3 to answer the question: "Could things have been different?"
At long last, the final issue of Ghost Tree is nearing release. I've reviewed this series from beginning to end, and, looking back, I couldn’t be more glad that I did. Some comics exist purely for entertainment while others strive to become transformative in their medium. Ghost Tree sits comfortably in the latter column, alongside other comics I’ve reviewed such as A Girl in the Himalayas, Green River Killer, and Waves. It’s series like these that show what the comic book genre can truly do.
After spending the last story arc hopping through time and multiple universes and being introduced to some pretty esoteric and abstract world building, we jump back to the present, following Father Wilfred and Dr. Xu as they meet for the first time.
Fans of Shards: Volume 1 will be happy to see a second chapter for one of the stories in the first of two anthologies. In Place of Honor: Chapter One explores a world where wolves and ryders are seeking control in an ongoing war, while one wolf, Bennett, is captured and locked in chains in a cell. Not only does this character stay in wolf form for the majority of the first chapter, she ultimately has to watch other wolves being tortured and murdered, quite gruesomely, before escape is offered by an enemy that appreciates honor above horrifying prison tactics.
If there has been a theme in the past ten years of Dungeons & Dragons, it’s been the struggle to bring accessibility to general audiences. While the game has experienced tremendous growth and acceptance and is now truly bordering the mainstream market, it still suffers from one major detractor: D&D is a complicated game and has a high barrier to entry. Dungeons & Dragons: Monsters & Creatures and Dungeons & Dragons: Warriors & Weapons are the latest in a long line of innovations that attempt to convert the game into something more palatable.
Quick recap from the last issue: The gang’s all broken up. Jayne has been arrested, because the sheriff thinks he’s Wash. River and Simon are playing along / egging on that notion. Kaylee and Leonard have gone to join / save them while Wash, Inara, and Book are trying to catch up with Zoe. Meanwhile, Mal and Moon continue their odd couple shtick.