‘Dragon Age: Magekiller #1’ - Advance Comic Book Review

Based on the highly popular video game, Dragon Age: Magekiller (and it hurts me to say this) feels like your typical Dungeons and Dragons roleplaying adventure. There’s some fighting and then the cooler-than-cool characters are brought into an adventure that they may or may not want to take.

I’ve never played the Dragon Age games, so maybe I would have enjoyed this a great deal more if I had, but with Greg Rucka (Lazarus, The Punisher) as writer, I expected to not like it as little as I did. Marius and his assistant, Tessa Forsythia, are mage hunter mercenaries. They track down the vicious mages and get rid of them. Great premise, but when we’re told more than we’re shown (lots of exposition), there’s nothing really to latch onto. So, by the end, when a story development takes place, I feel like I’ve spent 21 pages hearing someone talk at me rather than reading a story about characters that do things. That being said there are a few fun touches along the way that remind me who is writing it.

Carmen Carnero’s (Punisher, Cyclops) art is sometimes cinematic, giving us a wealth of hero poses and smirking. Other times, from panel to panel, I lose the action a little bit. Michael Atiyeh (tons of Star Wars books and a regular on the Dragon Age graphic novels) does a solid job with the colors. Even though the locations shift, everything feels like it’s part of a singular universe. It’s probably like that from book to book.

In the end, I feel like this was put together as part of the Dragon Age machine to please the fans, and fans may enjoy it. I suppose I’ll remain on the sidelines for now.

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