My Precious (Free Time)! A Review of 'LEGO Lord of the Rings'


LEGO LOTRThe LEGO games have remained pretty consistent with many of their features over the years, but there have been some very noticeable changes with each production, such as the inclusion of voice actors for LEGO Batman 2, but there are several differences in this latest addition to the LEGO game roster.  Likewise, the level of frustration has grown with the differences, and I believe that the game plays way more like a traditional RPG (if you can believe that) than should be possible.  But, regardless of the frustration and annoyance that completing this—and the other LEGO games—brings about, I still had way too much fun with all of the jokes thrown in.


Storyline Levels

The gameplay follows the storyline set forth in the films, with six levels per each movie (much like how the LEGO Star Wars games did) and actually uses the recorded lines from the films (which is part of the reason why the game was delayed in release).  For the most part, the levels follow along nicely with the actual scenes in the films, and with the added bonus of the voices, it makes it feel as though I’m watching the films (as well as making me want to watch them all over again).  Like with the other LEGO games, there are minikit treasures to get in each level, as well as getting maximum studs, but there are a few added items in each level that are different than previous games.  I really enjoyed playing, probably more so than the Batman game, and I’m really hoping that they’ll make a Hobbit game after that series of films is released.

Open World Free Play

Probably the most frustrating part of the game is the Open World; trying to find all of the little items can be very hard and time-consuming, but that’s something I always expected given the past LEGO games; however, the one thing I didn’t expect is the “Fetch Quests” throughout the Open World, where you have to go to various places in the storyline levels and the blacksmith to get items to get various bricks for further blacksmithing or bonus for the game.  It isn’t as though it is really that annoying, but, no, wait, yes it is; it becomes a bit of pain to try and find the objects throughout the world maps.

Glitches (360 version)

Like the last game, there are some glitches, but not in a specific, constant way.  My fiancée actually has a theory that TT has developed the LEGO games to glitch after a certain amount of continuous playtime, forcing the player to turn off the game and do something else.  It’s not a proven theory, and I don’t want to spend the hours playing each LEGO game to do so, but if it is true, then TT has something to answer for, darn them.  I just hope that the new game for the Wii U, LEGO City Undercover, doesn’t glitch when I play it.

Final Thoughts

I had fun playing the game, and while I still haven’t finished it completely, I have seen my fiancée do it.  It does seem to take longer to finish than previous LEGO games, and the World Map is really big.  I know there’s not much in this report, but if I give away everything, then there’d be no reason to play, now would it?  So, go and play, and stand by for the future to hear about when I become frustrated with LEGO City Undercover in a few months . . .



Last modified on Thursday, 27 December 2018 16:58

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