When Funko and Marvel partnered to create the Collector Corps merchandise boxes, I was intrigued and mildly excited. I bought several at San Diego Comic-Con, because I knew the contents would be cool and that I’d want the cache of being one of those who had something “exclusive.” But, I wasn’t bowled over. Then, Funko announced the Star Wars Smuggler’s Bounty Box, which excited me more. My love of all things Star Wars is approaching 40 years, and with the new movie (and full slate of movies to come), my interest for merchandise is at an all-time high. And again, the idea of having something exclusive was really exciting.
There are two ways this series can go: finish weakly and be a grand disappointment or keep soaring and finish better than it started.
When we left off last month, Huck – the ubiquitous star of the magnificent Image Comics series from the mind of Mark Millar and the pen of Rafael Albuquerque – was feeling the pinch of having been outed by “friends” as a real-life, small-town superhero. He was gaining the notice of people far and wide . . . for better or for worse.
I first heard about Huck back in July at San Diego Comic-Con. I didn’t have a release date, so I went to my favorite comic book shop (Brave New World in Valencia, if you are taking notes.) and asked the folks if they knew when it was coming out.
With this book, IDW boldly goes . . .
This is a storyline that definitely moves ahead, warp factor . . .
The old west as a set piece for supernatural storytelling has been done countless times. From film (West World) to television (as recently as Doctor Who: A Town Called Mercy), it has always been a colorful and anachronistic canvas for enjoyable entertainment.
Welcome to Five Questions, a sometimes fun, sometimes irreverent, always informative look at the people – and companies – that make geek culture run. Every month, we will talk to cool people and do our best to learn more about them, while seeing how they do with off-kilter questions.
This month, we are getting to know Mark Robben, the Director of Marketing for Funko, one of the fastest growing collectible companies in the industry. Founded in 1998 as a bobblehead producer, the company began taking off in 2005, when new owners took aim at licenses both known and obscure, creating a product base as diverse as the television dial, comic rack, and movie screen.
There are elements of Inner Beings #1 from LUMI Art Studios and Comics United that stand out as memorable, fun, and more than worth the time and effort to absorb the words and images. And, there are elements that remind me why this title isn’t getting the mainstream attention it has the potential to earn.
Having read the first six-part installment of the Wild’s End saga from the team of Dan Abnett and I.N.J. Culbard, I eagerly awaited the follow-up series that follows the discovery of an alien invasion on the anthropomorphized citizens of a small British village in the mid-30s.