I want to start by saying that this book surprised me. I wasn’t supposed to review it, but I thought that I'd give the series a try, and I’m genuinely glad that I did. I feel like some of the better / best experiences I’ve ever had have been to allow myself to reach outside of the grab bag of things I know I’ll enjoy. The irony is that this falls right in the milieu.
Three Jeff Lemire books come out this week. This is the only one that’s not Black Hammer related, and it’s a creative doozy.
As the Unbelievable Unteens finally all gather, what happened to break them apart is revealed. Like with most of the Black Hammer Universe, we’re given a portrait of heroes whose human nature, even their desire to do good, often gets them into more trouble.
Issue 4 of Black Hammer: Reborn asks a wickedly unexpected question and gives a terribly tragic answer.
I am tied at the hip to Erica Slaughter’s journey. I care so much about this character, as much as I do about Ripley from the Alien franchise, or Lisbeth Salander from The Girl with the Dragon Tattoo series. Entering into this story arc, we know how the events will turn out, but not why, and not to what extent it reveals to us huge chunks of this mythology and the other characters.
With issue #5, the story opens up and the Berzerker deepens. BRZRKR has been following a path. A scientist (trying to help the Berkzerker in exchange for his help) has been cutting into who our hero is through his past and present in an attempt to help him become a mortal. Since the Berzerker can’t die, he’s been America’s wrecking ball, going on covert ops missions, dropping out of airplanes, and laying destruction every where he goes. He was born for it, or was he trained for it? Did his father turn him into a killing machine? Two big questions exist at the center of this story: What makes us who we are, and how do we stop being that person?
With the final living Turtle (I still won’t say which one it is for the uninitiated.) side by side again with April and her daughter Casey, the remaining puzzle pieces of the past become apparent, and the plan to take back the city back from the Foot Clan is set in motion.
About halfway into this series, a pivotal moment occurred, and I involuntarily cackled and proclaimed, “That’s fucking cool!” Cause it was!
Every issue of Home Sick Pilots that I read blows my mind. I’m generally good at sussing out where something is going; there’s a natural step by step progression that - when it happens - is almost like it was obvious that it was supposed to happen that way. Every step forward that this series takes makes complete and total sense, it’s so freaking crazy that I don’t know what could happen next. No idea. In every issue, a new element is added that just keeps the ball sailing further out of the stadium.
Wynd has grown from a personal story of escape from a bigoted city into a world of political intrigue and war games. Our scrappy band of heroes, now with Wynd 2.0 at their helm, is having to step up their game, because a bunch of nasty Vampyres want their wings back, and there’s only one way to get them… start a war. Who lives and who dies after the chaos of the last issue? I guess you’ll just have to read issue 10 to find out!