In a post-apocalyptic world, who would be best equipped for survival? When the world has turned to a barren wasteland, deadly monsters roam the countryside, heavily armed gangs attack innocent people, and everyone has to fight tooth and nail just to find enough food to feed themselves and their families, what group of people have the necessary skills, bravery, and determination to survive and to help others survive? If you said, “The Boy Scouts,” then you’re already on board with the premise of this comic.

I had wanted to back this project on Kickstarter, but it got past me somehow. Fortunately, Caleb Palmquist was tabling at Rose City Comic Con, and I was able to pick up issue one.  A middle-grade fantasy with vampires, magic, and unicorns, I found it to be rather charming and heartwarming.

With the final living Turtle (I still won’t say which one it is for the uninitiated.) side by side again with April and her daughter Casey, the remaining puzzle pieces of the past become apparent, and the plan to take back the city back from the Foot Clan is set in motion.

Quick recap: While the gang was concerned with surviving being cast into the story, Arthur came face to face with possibly his most hated foe yet: himself. Yeah, things got really wacky…

Zetian has always struggled to be the ideal of Chinese femininity.  She loathes her useless bound feet and how her family values her brother, father, and grandfather over any of the women. When her older sister becomes a concubine to a war lord pilot and ends up dead, Zetian’s rage focuses on the system of using young women to help fuel Chrysalises (giant robots that fight against strange alien creatures outside of human civilizations) and help young men obtain military fame.  Her natural mental strength propels her to the highest concubine ranks, where she successfully overcomes her male partner while mind melded and earns the name Iron Widow, a concubine who kills any Chrysalis partner.  How will the government react to Zetian’s intense abilities, and will she be punished for the crime of murdering a war hero?  Can a young woman from the provinces rise to power in a society that prizes city-bred, educated men over everyone else? Only time will tell.

About halfway into this series, a pivotal moment occurred, and I involuntarily cackled and proclaimed, “That’s fucking cool!” Cause it was!

After Sarah and Miss LaFleur find Arlen Quincy hiding in the walls of his own house, it becomes apparent that he faked his own death. But why?

Every issue of Home Sick Pilots that I read blows my mind. I’m generally good at sussing out where something is going; there’s a natural step by step progression that - when it happens - is almost like it was obvious that it was supposed to happen that way. Every step forward that this series takes makes complete and total sense, it’s so freaking crazy that I don’t know what could happen next. No idea. In every issue, a new element is added that just keeps the ball sailing further out of the stadium.

Wynd has grown from a personal story of escape from a bigoted city into a world of political intrigue and war games. Our scrappy band of heroes, now with Wynd 2.0 at their helm, is having to step up their game, because a bunch of nasty Vampyres want their wings back, and there’s only one way to get them… start a war. Who lives and who dies after the chaos of the last issue? I guess you’ll just have to read issue 10 to find out!

The lowdown: This is a direct sequel to Mortal Kombat Legends: Scorpion’s Revenge, loosely inspired by the events of the Mortal Kombat II and Mortal Kombat 3 video games, with the addition of characters from later games that were retconned into the story with later video game installations.  

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