The issue begins right where we left off previously, with Kratos in the middle of a showdown with the berserkers, the clan of beast-men that transform into monstrous bears as a manifestation of their undiluted rage, a nod to how anger can twist and warp a person’s character, either metaphorically or physically in this case. I enjoyed Kratos’ newfound attempt at control, though it wouldn’t be in character if he didn’t suffer lapses of the old Spartan rage. Chris Roberson manages to convey Kratos’ hopes and fears in sparse prose, capturing Kratos’ taciturn nature while still speaking volumes. I ended the series with a better understanding of where Kratos starts off in the video game, but, ultimately, it isn’t essential readings; as a prequel, the fates of the characters are already known. That being said, the nods towards Atreus’ identity and possible fate were appreciated.
Following in the footsteps of one of the most visually arresting games in recent history is no mean feat, but the art by Tony Parker captures the visceral violence and stark landscapes of Midgard in a very natural way. Dan Jackson’s colors add to the moody atmosphere quite effectively and elevate the visual palette subtly.
Overall, I largely enjoyed this run, and this conclusion felt well earned. I wonder if Dark Horse has more projects lined up to coincide with the release of the inevitable video game sequel. If they do, I’ll be reading them.
Creative Team: Chris Roberson (writer), Tony Parker (artist), Dan Jackson (colorist), John Roshell of Comicraft (letterer)
Publisher: Dark Horse Comics
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