In the final issue of Buffy the Last Vampire Slayer, Buffy is up to her jugular in vampires while Thess and the coven try to jumpstart the sun’s powers again. Sacrifices are made and Buffy’s fate is decided.
Jim Henson’s The Storyteller was a creative and captivating show that did all sorts of strange and wonderful things with fairytales from all different cultures. It put new twists on old tales—some familiar, some less so—and made them come alive as only the Jim Henson Company could. As a fan of all things Henson, as well as all types of folklore, the show was pretty much tailor-made for me. So, needless to say, I was very excited to read and review this new comic.
Coda was one of better comic book experiences I’d run across in some time. It was the first collaboration that I knew of from Si Spurrier and Matías Bergara. They gave me a unique vision. They used the scope of what fantasy could entail to tell a challenging story; it was something like no one else was doing. It was unhinged and yet focused, it was melancholic and yet hopeful, it was thrilling and yet meant something important. When it was done, I wanted more. Since the announcement of Step by Bloody Step, this was the “more,” and - boy howdy - is it even more than I expected.
As the title boldly states, this is a brand new continuation of the Firefly title, complete with rebranding, renumbering, and a new creative team at the helm. So, where are we now? Well, things are pretty much as we left them at the end of the previous run. The crew is still mostly together with Kaylee as Captain. It appears a bit of time has passed, with Mal and Inara back in the mix, and Emma appears a bit older, too.
Previously on Angel: Angel and Cordelia are actors acting as a private detective and a straight-laced cop, respectively, on a hit TV show, while actually running Angel Investigations. Along for the ride are Spike, Gunn, Fred the Slayer, Wesley the Watcher, Lorne, and Andrew. Tragedy struck when Wesley was stabbed by a cursed dagger, prompting a desperate Hail Mary move by Fred that had unexpected consequences. Meanwhile, a refugee from another dimension arrived with awful news.
The Solstice celebration turns violent for Edward when he’s attacked by Enrique’s mechanical spiders, but things don’t turn out like the vampire planned. Our magical unicorn fends them off and kills Enrique’s brother in the process. Vowing revenge, Enrique decides to retreat when Seamus comes to his foster brother’s aid. Jezebel is still determined to lift Edward’s curse with help from Isadora, but it comes with a hitch—it may not be permanent.
When we last left Jezebel, she had discovered that the unicorn was her Uncle Seamus’ long lost brother, Prince Edward. The young men had parted angrily, as Edward had wanted the adoration his foster brother received from their father. In a fit of jealousy, Edward made a bargain with a witch to give him magic. It is not surprising the witch had a trick up her sleeve and turned him into a unicorn. Ashamed of his actions, he hid in the forest near the marsh for years, and it was only when Jezebel befriended him that the two brothers reunited.
The legendary (at least, in the future) adventuring group known as Vox Machina has returned as they continue their early misadventures. In this penultimate issue, the team continues to unravel a mystery in the city of Westruun -- a mystery that features an old ally, a false imprisonment, and a mighty dragon. After the group dealt with the ancient being in the last issue, they now face an utterly less terrifying, but still important, task: freeing Realmseer Eskil Ryndarien from prison after being blamed for the attack by the mighty dragon Skysunder. This leads to some challenges, as one member of the crew will have to re-open an old wound to find information, something that not even the members of the team they are closest with know much about.
The following is an interview with Trenor Rapkins regarding the recent release of the graphic novel, The Lords of Invention. In this interview, Fanbase Press Editor-in-Chief Barbra Dillon chats with Rapkins about the creative process of bringing the story to life, how the story may connect with readers, and more!
Bounty Hunters! Do we need their scum? IDW’s Star Wars Adventures #14 tells us that we do with not one, but TWO stories. These tales feature different sides of their individual characters.